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Find, hire and manage remote church staff.

Prochurch.com is a platform for connecting churches with qualified remote workers like graphic designers, accountants, editors, and administrative assistants.

The Problem

2020 was really hard on churches. Many churches were forced to close for months due to the pandemic and many church support staff members were layed off.  This compounded an already existing problem in church life: modern churches need access to people with technical expertise, people who can design slides, edit videos, post to social media, create handouts, prepare taxes and payroll, etc. but it's not easy to find these people and often, people outside of the church world lack the necessary context.

As a group that includes pastors of large modern churches and business owners who specialize in hiring and manage remote workers, the clients behind prochurch felt they were uniquely qualified to fix this problem.  They wanted to create a brand new platform, centered around church life, that connected qualified freelancers from the church world to churches looking for their talents.

The Objectives

Prochurch.com's goals seem simple - but there are a lot of moving parts.  Here were just a few of the objectives:
  • Create a platform for freelancers to make themselves available to churches.
  • Create a platform for churches to submit jobs to freelancers.
  • Allow freelancers to apply for jobs using video pitches.
  • Allow freelancers to track time on church tasks.
  • Facilitate freelancers getting paid by churches.
  • Allow churches to rate freelancers and freelancers to rate churches.
  • Provide a way for freelancers to submit deliverables to churches.
  • Provide a way for freelancers and churches to message one another.

The Solution

Discovery
The Build Online team flew to Fresno, California (a central location for the group of west coast based owners) for an all day discovery meeting.  We spent six hours in a hotel conference room developing client avatars, deciding on app goals, creating a map of each step in the process of reaching those goals, and diving into key interactions in the app.

After the meeting, we designed a logo and a few initial screens and created an app flow map and developer scope map.
Design
Once we got the go ahead from the client, we spent three weeks working on designs and prototypes for the app based on what we'd learned during the discovery.  We presented the clients with a full design including hundreds of screens and then worked on pairing those screens down into an MVP release we could deliver in a few months of development.
Development
Once we got the go ahead from the client, we spent three weeks working on designs and prototypes for the app based on what we'd learned during the discovery.  We presented the clients with a full design including hundreds of screens and then worked on pairing those screens down into an MVP release we could deliver in a few months of development.
Iteration
We already have a list of future features to work on in our backlog.  After initial users give feedback, we will prioritize those features and plan a second build cycle and keep this pattern up as the project matures.